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The Storyteller ([info]thestoryteller) wrote,
@ 2007-01-09 08:24:00


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Entry tags:characters, guidelines

Guidelines

GUIDELINES


on characters --

Inspiration:

Fairy Tales:
Hans Christian Anderson, The Brothers Grimm, Arabian Nights & etc.

Folklore:
Arab, American, Chinese, English, German, Irish & etc.
(Real persons will be accepted based on individual consideration. A good source of darker folklore can easily be anything seen on the show Supernatural, so long as you find a source for it rather than using what's on the show, or a completely original character.)

Mythology:
Greek, Roman, Celtic, Norse, Chinese, Japanese & etc.
(Gods & deities are allowed provided they are significantly depowered.)

Canonical Works:
Garden of Eden, The Iliad & The Odyssey, The Golden Ass, Ovid, The Canterbury Tales, Faust, A Midsummer Night's Dream & etc.

Also Considered:
Wizard of Oz, Alice In Wonderland, Robin Hood, King Arthur & etc.

*This is not a complete list! Please feel free to choose character concepts from other sources, provided that they fit in with the theme of the community. If you're not sure, feel free to contact the mods and ask.

Guidelines:

Attention! As a general guideline, characters should be played after their story has already been completed. You can choose to start from a point immediately after their story or after a certain amount of time has taken place. For characters that are "cursed" (ie, the frog prince, the swan princess, etc) those characters can either be totally over their curse, somehow recursed, or have their curse reset after the story has ended. There's a lot of room to stretch with this guideline!

+ Think outside the box, part one. Pick unusual but fitting character choices. Example: George Washington is a figure from American folklore who obsessively chops down cherry trees, has wooden teeth and is incapable of telling lies. Maybe he could try to start a revolution and try to bring democracy to Pentamerone.

+ Think outside the box, part two. You are free but not required to tweak common character choices. Example: What if Alice from the Alice in Wonderland novels was now in her thirties? How would she be different? What happened to her after the events of the books? Have fun with your concepts. Try to do something a little different from the hundreds of other folkloric role playing games out there.

+ Do not even think of applying for a character from Lord of the Rings, Eragon, Harry Potter, and other 'modern' fantasy books. While Lord of the Rings is arguably folkloric, these self contained novels have their place, which is somewhere far away from this game.

+ Characters from original movies and television shows are banned. They must be based in folklore, legend, or fairytale. This includes movies like Labyrinth. If you can find sourcing that predates a movie or show, this might be reconsidered.

+ Please avoid all encompassing archetypes and try to be specific as you can. For example: don't apply for the handsome prince who is the same prince from all the major fairy tales. Pick a specific fairy tale, and give your prince a name in order to make him your own. What makes your character different from the archetype?

+ Speaking of making something your own, try to avoid similar character concepts from the comic book Fables or Gregory Maguire's Wicked books. The game is reserved for your creativity, not theirs.