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Marina Asylum Mods ([info]marinamod) wrote,
@ 2009-02-14 13:18:00


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FAQ
Gameplay Questions

What possessions do I have when I enter the Marina Asylum?

Whatever you have on you, minus anything overtly dangerous. This means no guns, no swords, no hidden knives. If your weapon is grafted onto you somehow, you'll get to keep it, although it will be as de-armed as possible (e.g. the bullets removed or etc). If you have the ability to magically summon your weapons, you're in luck -- you're still armed! But Sentience isn't crazy enough to let Opera walk into the dome with a four-foot beam gun just because she always carries that around.


What's considered a "crime"? Does my character know what their crimes are?

Your character's crimes are listed in their welcome information, and they may or may not be surprised to see what Sentience considers a crime!

For those of you who haven't committed any actual crimes, just pick a cardinal sin or a bad personality trait and run with it.

Anything that resulted from your character's actions that could be objectionable can be a crime: a decision that caused people to die or suffer, a failure that led to a broken promise or a promise you might not be able to keep later on, even hurting someone's feelings -- consciously or otherwise.

Crimes against intelligent beings (e.g. humans, humanoids, or other races that are self-aware) (Sentience classifies dolphins as such!) are judged much more harshly than crimes against non-intelligent beings (e.g. animals). Wanton cruelty to non-intelligent beings is a crime, but killing one for food isn't... unless Sentience is feeling reeeally nitpicky and can't think of any better reason to snatch you up. That could lead to murder of intelligent beings down the line, one supposes.


What are the communicators like?

All characters are equipped with ear-and-mouth centric headsets, with viewscreens (slightly tinted blue) that extend over one eye. Text viewed through or on the viewscreen will be translated into a language you can read (if you can read!) -- and audio heard through the earpiece will be automatically translated into the language you use to think.

Via the communicators you have access to the Marina Asylum network, where you can access the facility map, the network communications of other players, and read available encyclopedia articles -- including the articles on Marina Asylum, its locations, and its policies.

The communicators are comfortable, made to be worn for long periods of time, such as most of the day. They're easily removable for sleep, showering, or other reasons.


How is Japanese translated?

The same way as every other language: completely. Artifacts will remain only if the concept refers to something other than its literal translation.

Unless your character's language has suffixes, they will not hear suffixes, the same way that Japanese will hear "-san" instead of "Mrs."

Unless your character's language places the last name first, they will hear "Ranma Saotome" and not "Saotome Ranma", because that is the order they will comprehend the name in.


How do I make text posts?! My character needs those! He's deaf or mute!

Your character is the only one who has the ability to make text posts. Your communicator will be a hand-held unit with a keyboard and a transparent blue-tinted viewscreen rising above it instead of the ear-and-mouth-centric headsets the others have -- a very sleek, futuristic PDA. Although bigger than and different from the viewscreen on the headsets, it serves the same function: to enable video posts and recording, as well as translating text. All audio, video or otherwise, will also be captioned on the viewscreen, with a high degree of accuracy, although not 100%.

Blind characters will hear the rare text posts read out loud to them by their communicator.


What kind of posts can I make?

There are three kinds of post -- a voice network post, a video network post, or an in-person action post. Posts and comments are assumed to be voice posts unless otherwise stated. All posts should be tagged with your personal tag (usually your character name in first-last order, e.g. orihime inoue) and in-person action posts should be tagged with :action as well. Action posts may be in any format, including cleaned IM log, prose commenting, or comment threading.

You can also lock a post or a comment to a certain select group of people, or private a post or comment to only one person.

As mentioned above, text posts are permitted by characters with special communicators.


Can I mix it up, put a little [in person] in my [voice] post?

Yes. But if you do, please don't forget to add the :action tag, and please be courteous -- if you're going to end up spamming someone else's voice post for a hundred comments, consider making a post of your own. (This applies to all comment spamming, actually.)


What are the communicator security levels and how do they work?

There are two basic security levels: private and filtered. No matter which level is being used, only the initiating character has to exert any effort. Once the channel has been created, the other character would have to deliberately return to a public channel in order to stop using it.

Private channels are easier to create than filtered channels: your character just needs to press the small button labeled private. This will automatically lock whatever conversation they are currently having, and no one else will be able to overhear. (The default private channel is reasonably hackable, but hopefully it goes without saying that you should never hack a thread without permission from the players involved.)

Filtered channels are a little trickier, but still a reasonably obvious option provided by the communicator. To use a filter, your character will have to provide the name(s) of whichever other character(s) they wish to avoid or talk to, plus the appropriate code phrase: "filter to" or "filter from". This format means that a filter cannot be used against or with a stranger.

In both cases, a textual display (or audio for blind characters, played once when the security level changes) will appear, announcing in a small, easily-overlooked typeface that the channel is either private or filtered from [character name].

Characters with advanced hacking skills will be able to use additional security levels, but the notification will continue to appear unless they deliberately remove it.


What if I ditch or destroy my communicator?

Go right ahead! It won't matter to Sentience one way or the other: Sentience uses sensors throughout the dome to monitor and track the DNA signature and life-signs of each resident. But maybe your character might want to do so out of spite or ignorance.

If you get rid of your communicators, you'll only be able to make in-person action posts, and you'll be unable to comment on other people's posts. Also, you will no longer be able to understand anyone who doesn't speak a language you canonically understand; you don't just magically know English if you're from Auldrant.

When you get tired of everyone around you conversing in moonspeak, you can get another communicator if you ask Sentience nicely.


I had a curse/geass/magic spell on me when I came here. Is it weak or breakable now?

No. Things that affected you prior to your arrival in Marina Asylum still affect you as strongly as they ever did. A new curse/geass/magic spell will be weak and breakable, because the person who puts it on you will be weaker, and your curses/geass/magic spells will be weaker because you are weaker. But existing effects are unchanged, unless they give you exceptional power.


Can I pretend this is a sex RP and the point is to have as many porn logs as possible?

No. Sentience can read your life-signs with sensors, as mentioned above, and when you have sex, your body does all sorts of crazy things. Sentience will know. And get irritated if it happens too often. The people here are criminal masterminds, crazy demi-gods, and the occasional accidental goody-goody. They're not to breed a superior race of crazy criminal mastermind demi-gods with goody-goody tendencies.

Sentience does not know, or care, who you are having sex with, or if you are capable of breeding together. All it knows is that repeated sexual encounters raise the odds of procreation vastly, and so it will take action to stop you from continuing to have them. You may find yourself micro-chipped or shock-collared. That'll be fun!

If anyone does end up pregnant, Sentience will be very angry. Although that could be interesting, couldn't it...?


How can I request something?

In-game, your character can request materials and supplies and anything, really, from Sentience. There is a kiosk in Sector 1, near the shelter, that will allow your character to contact Sentience directly.

Approach and make your request. If Sentience deems that your request is reasonable (not dangerous or contrary to its mission), it will indulge you. Unusual items arrive the same way food does -- through a series of underwater airlocks, couriered down into the depths courtesy of your local friendly dolphins.

No one can really say who is packaging the materials for the dolphins.

Out of game, contact a mod! Ask them if the thing you want to do is acceptable. This includes stealing items from Sentience's facilities, all acquired knowledge, and any found item that isn't 100% obvious and commonly available. In fact, if you are even remotely unsure if you can do something, ask a mod. Better safe than sorry (and in trouble with the mods).


What if I die?

Then you die. Sentience doesn't care. You're a criminal, the world is better off without you, honestly. This means that you can't have your character killed unless you really, seriously intend to leave the game in a dramatic fashion, or reset your character, also in a dramatic fashion.

This is something you need to work out with other players. An assailant may not kill another player without permission, obviously. Alternatives to outright killing include severe beatings, a third party interrupting before the final blow is struck, or lingeringly fatal injuries.

A character who is unconscious or dying will be recovered by the bots and brought to the hospital, where they will be saved by the extremely advanced technology there.




Plot Questions

Where are all the other criminals? Has Marina Aslyum only recently started operation?

Well, there must be some reason it has so many graveyards, right?


What are the bots?

Machines, perhaps five feet tall, that respond to Sentience's direction. This includes duties like restocking and maintaining the buildings, or cleaning up litter and bodies (same difference to Sentience). Most bots are equipped with moderate defensive capabilities -- a temporary impenetrable barrier -- but they will in almost all cases ignore characters completely, and go quietly about their duties.

Some resources, such as the hospital, are run entirely by bots, and these resources are guarded by more advanced bots called sentinels. The sentinels have the temporary impenetrable barrier, as well as more advanced weapons. They are not indestructible, but if you attack one, the others will come after you and hurt you very badly. Sentience objects to the destruction of its property.


What happens at nightfall?

At 6PM, the ambient lights start to dim, and a warning siren goes off. Sirens also go off at 6:30 and 6:50 while the lights continue to dim. At precisely 7PM, the lights are completely dimmed, and turn off entirely. A long siren goes off, simultaneous with the steel shutters that rise slowly around the shelter. It's now night.

Then, the monsters come out.

The shutters remain up until 6AM the following morning, and then they go down, silently, just before Sentience makes its early morning wake-up call, notifying characters [and players] that the new day has begun!


The monsters?

When you put a lot of villains in the same vicinity, some of them get creative. After nightfall, monsters are released into the asylum proper; they are intelligent, they crave slaughter, they can smell you, and they will find you.

The only place truly safe from them is the shelter in the center of the city. Although that's not necessarily iron-clad...

The monsters themselves are what some might call "velociraptors", although they're not what viewers of Jurassic Park would recognize. Small reptilian creatures with feathery arms, heads, and tails, they come up to about mid-thigh on an average male, walking at times on all four legs but usually on two: their back haunches are powerful and make them fast runners, and their smaller front legs nimble enough to achieve primitive work, such as pushing, pulling, and opening. Although small, one can and will tear a man to pieces in seconds.

They travel alone, and alone, they can be tricky to kill, but not difficult. However, odds are good that if one is heard or smelled in combat, others will come. But no matter how many you kill, they can't be wiped out entirely. It's as if someone keeps making more...

Update: The "beta" raptors are faster and more vicious than their predecessors.


What if I don't want to live in the shelter?

You don't have to. Sentience doesn't care where you sleep. But it's the only place that's currently safe from the monsters, so you may be attacked in the night. Remember, the monsters can work doorknobs and will break down doors. Have fun!


(Post a new comment)


[info]thestampede
2009-04-07 03:18 pm UTC (link)
I have a question- If our characters have music, would they have music from any universe here, including our own world, or only fictional music from fictional worlds.

So would Vash be able to listen to the Beatles, or would he only be able to listen to Sgt. Pepper's Lonely Hearts Club Band?

(Reply to this)(Thread)


[info]marinamod
2009-04-07 05:07 pm UTC (link)
Real-life bands are fine. Since we don't accept real people as characters, it shouldn't break the fourth wall for anyone if Vash enjoys listening to the Beatles. ♥

(Reply to this)(Parent)


(Anonymous)
2009-05-01 07:10 am UTC (link)
Don't you love anon posts?

ANYWAY, yes, have question!

Muse I'm debating apping here happens to be an MPD (split personalities). Any issues with that at all? <-<;;

Other thing. Said muse is from Air Gear, with the rollerblading Air Treck of dewm. It's...actually pretty dangerous in his hands. Would he lose that or would it just be deadened to the point where they're just like normal rollerblades? (Wondering, since without it he's kinda screwed, but oh well if that's the case <-<;;)

(Reply to this)(Thread)


[info]marinamod
2009-05-02 12:06 am UTC (link)
None that we can think of. But we aren't familiar with Air Gear; what issues were you expecting?

We're inclined to think that the Air Treck will be toned down. But why would the character screwed without them?

(Reply to this)(Parent)(Thread)


[info]sky_shark
2009-05-02 03:05 am UTC (link)
*same person, just now with account*

None really, I'm just aware that some places wouldn't really allow the character, as in a way they're technically two characters in one.

Awesome. In that, it's simply because without them, he really can't do a lot. He's weak and slowish without them. And I don't really want him to die for any reason <-<;;

(Reply to this)(Parent)


[info]fraudulence
2009-05-23 07:10 am UTC (link)
A question!

In some of the responses to applications you've included the sentence, "But there is a clause on abuse of power in the FAQ that warns him against using it recklessly." But... I don't see any such clause here 8D; Am I just blind?

(Reply to this)(Thread)


[info]marinamod
2009-05-23 02:22 pm UTC (link)
It's meant to refer to the IC FAQ, sob. It isn't incredibly well-defined, but it's mentioned here and in the Locale descriptions that there are a collection of resources available for characters to read about the facility's rules and policies, viewable from the communicator and linked on the computers at the lab if you fiddle enough.

So your character may or may not be aware of these rules, depending on how thorough they are, but it is stated that if a criminal abuses his abilities (physical or otherwise) to do damage to the facility or the dome, said abilities will be further limited and/or taken away.

(Reply to this)(Parent)


[info]lets_rock
2009-05-25 09:22 pm UTC (link)
Question!

In Dante's application, I referenced a swimming pool in my first person sample--assuming there was one either in the vicinity of the public baths and/or the athletic complex. Upon re-reading the info on Marina's various Sectors, I didn't see a pool mentioned. ...Unless I missed it?

Just to clarify, is there a swimming pool?

Thnx

(Reply to this)(Thread)


[info]marinamod
2009-05-26 12:14 am UTC (link)
Under Sector 6, on the Locale page:

"Athletic Complex - Most of this sector can be said to be the athletic complex. There's wide, grassy fields intended for playing sports like football or soccer; several immense indoor courts, suitable for playing tennis, basketball, volleyball, etc; a gymnasium to practice acrobatics of whatever kind you prefer; large swimming pools where you can get your exercise on. Supplies for all these activites can be found in small sheds near their respective areas."

(Reply to this)(Parent)(Thread)


[info]lets_rock
2009-05-26 02:22 am UTC (link)
So, in other words, I read right over it.

I AM AWESOME!!!

(though, you gotta admit, it's a lot of information... not that that's a bad thing. :> )

Yay for swimming pools, hot tubs, steam rooms, and sexy stuff like that.

(Reply to this)(Parent)


[info]tabooty
2009-05-28 03:08 am UTC (link)
I have another question:

Do Sentinels run on their own AI, or do they mooch off of Sentience's programming that would allow them to know where everyone is all the time?

Do they ever give up if there's a chase, or do you get stuck with an ever growing train of disgruntled bots relentlessly hounding down your ass?

and do they have Lasers? *.*

(Reply to this)(Thread)


[info]marinamod
2009-05-28 03:14 am UTC (link)
Sentinels all have Sentience's AI. (They'll even talk to you in its voice!) They will follow him everywhere, but they do not possess lasers.

They do possess tasers, however. (And forcefields.)

(Reply to this)(Parent)(Thread)


[info]thestampede
2009-05-28 03:19 am UTC (link)
XD Tazers are still cool.

Since I haven't gotten an explicit okay yet,, is it alright if Sho earns the wrath of the Sentinels when he tries to make off with a kitten? I won't mind one way or another. XD

(Reply to this)(Parent)(Thread)


[info]marinamod
2009-05-28 05:13 am UTC (link)
Of course it's okay. ♥ It's always okay to earn the sentinel's wrath. That's kind of what they're there for.

We're just telling you there will be consequences. :3

(Reply to this)(Parent)


[info]likeredgold
2009-06-06 04:19 pm UTC (link)
Question!

I am planning on apping Pip Bernadette from Hellsing here in a few days...but he's known for randomly interplacing French in his English speech. I know languages are translated, but it is a big part of his character to use that random French--if I provide translations with the posts, would I still be able to throw that in there?

Or would I have to just stick to heavily accented English?

TLDR; With provided translations could Pip think he was speaking French even though everyone else could understand him?

(Reply to this)(Thread)


[info]marinamod
2009-06-06 04:23 pm UTC (link)
As we've indicated to Sanji as well, if Pip primarily speaks English, but he occasionally throws French in there, the translator will recognize that as a deliberate word choice and leave it alone, so he's good to go!

(Reply to this)(Parent)(Thread)


[info]likeredgold
2009-06-06 04:23 pm UTC (link)
Awesome! Thanks!

(Reply to this)(Parent)


[info]imarealboynow
2009-06-25 01:45 am UTC (link)
So, I've got Free from Soul Eater on reserve right now, but I had one big question about him before I go about writing the app.

A big part of his personality revolves around the fact that he's immortal (heals any damage, doesn't age, etc). Because he knows nothing can kill him, he's a lot more relaxed all the time, and honestly never has his guard up.

I was wondering if he would be able to keep this immortality, or if that would be taken away. If the latter...I don't think I'm going to bother finishing the application, as it's a huge chunk of why he acts the way he does.

(Reply to this)(Thread)


[info]marinamod
2009-06-25 06:41 pm UTC (link)
Like C.C., Free would retain his essential immortality -- he wouldn't age, would heal most any damage, etc. It may take him more time to recover naturally from fatal or near-fatal damage, but as with any other criminal, the bots at the hospital would happily help him if he were injured.

(Reply to this)(Parent)(Thread)


[info]imarealboynow
2009-06-25 06:51 pm UTC (link)
YAY!!!! *dances*

(Reply to this)(Parent)


[info]turnaboutmedium
2009-06-25 08:12 pm UTC (link)
What kind of game consoles would Marina stock? I'd assume individual games would be non-fourth wall breaking (i.e. some generic Plumber vs. Reptiles game and not Mario), but would the consoles include real world ones or just fictional ones?

(Reply to this)(Thread)


[info]marinamod
2009-06-25 08:20 pm UTC (link)
Real world consoles are available, although there'll also be a few consoles you probably wouldn't recognize. So you can have a Wii with Plumbers vs Reptiles inside, or you can invent a fictional console if you are so inclined.

(Reply to this)(Parent)(Thread)


[info]turnaboutmedium
2009-06-25 08:35 pm UTC (link)
...Then again, Maya is from 9 years in the future from now anyway, so she'd probably be playing the next generation of consoles anyway!

Sony Playstation 4 is easy enough to guess, but who knows what the next Nintendo console will be named. XD

(Reply to this)(Parent)


[info]card
2009-07-06 09:53 pm UTC (link)
I'm not sure if this question's been answered with the Akito/Agito thing because Air Gear and I are like what, but.

Would Ling Yao and Greed from FMA be apped together since they're also the two in one deal?

(Reply to this)(Thread)


[info]marinamod
2009-07-07 07:45 am UTC (link)
Yes, assuming a Second Greed, Ling Yao and Greed could be apped together and you would be completely welcome to do what Akito/Agito does: use font to distinguish between when one is talking or the other. You're also advised to talk about both of their personalities on the app.

If you don't want to play "both", you could probably handwave some explanation.

(Reply to this)(Parent)(Thread)


[info]card
2009-07-07 02:14 pm UTC (link)
Aha, nahh. I'm totally all over playing them both. Thanks!

(Reply to this)(Parent)


[info]drive_shaft
2009-07-08 09:57 pm UTC (link)
I haz a question!

Can I apply Len, from Vocaloid? But not the normal Len, the "Servant of the Evil" Len. Is it possible?

(Reply to this)