14 January 2009 @ 10:21 am
invite codes.
Don't have an Inksome account for a character/personal journal? Here's how to get one!

invite codes. )
14 January 2009 @ 12:32 am
faq.
Read this shit.

view frequently asked questions. )
14 January 2009 @ 12:31 am
application.
◦ put your character's full name in the subject line.
◦ first come, first serve: applications cannot be challenged.
◦ for your personal comfort, applications will be screened.


apply for a character. )
14 January 2009 @ 12:29 am
character reservations.
◦ reservations are good for one week.
◦ copy&paste the following information to a comment.


view/reserve a character. )
14 January 2009 @ 12:29 am
taken characters.
◦ reply to the thread for your fandom below with your character journal.
◦ be sure to respond with your character's full name in the subject line.


view/register current characters. )
14 January 2009 @ 12:29 am
locations.
Space.

A boy has the right to dream. There are endless possibilities stretched out before him. Whatever happens from now on, you stand firm and face your destiny without fear, but with courage. What awaits him down the path, he will then have to choose. The children leave their homes in search of this quest. As they search, they are always asking questions. What's out there? What's waiting for me? Believe in yourself and create your own destiny. Don't fear failure.


view locations. )
13 January 2009 @ 11:05 pm
overview.
Space, lovingly referred to as the final frontier. For any intrepid space cowboy, the furthest depths have yet to be explored. Pirates, black holes, unstable factions, renegades — dark matter is the least of your problems.

The year is 2453, and the concept of "manifest destiny" now extends throughout the skies. Every planet from here to Heifong is in the process of being claimed by some intrepid entrepreneur or his lifelong rival, under the aegis of opposite principalities. But the individuals strong enough — or crazy enough — to actually inhabit those planets are far from the wealthy and influential, who prefer to live more comfortably on older, less unstable space stations.

These colonists are a varied lot; they have nothing else to live for, nothing else to lose...or something to run from. Outlaws or idiots? That's the real question. Some seek their fortune, others flee bad reputations; some seek simple lives, while others doggedly pursue their own death. One thing's clear: only the lucky survive.

It's fuel that poses the greatest problem. Amongst the myriad races and powers, fuel is the common currency — and, slowly but surely, it's running out. Worth far more than life itself, every colony depends on how much they have. Fuel transport is a more dangerous profession than piracy, and there are times when honest men have no choice but to become pirates.